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Development Blog #1


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Development Blog #1


Hello everyone!

I'd like to first start with welcome to the new forums, with a community-first design. We've completely started from the scratch again to ensure a smooth start to the forums.

Let's begin with what everyone is anxious to know... We've resumed development about two months ago in full capacity. There are many reasons as to why development was halted previously. Motivation was low and some developers had dropped off essentially leaving the entire remaining workflow, web, map and game development on my lap. I was also given the opportunity to launch a very large brand in web3 for life-changing money and as anyone would, I took it. But I've sold that company and am now dedicated to building this community and curating something enjoyable and well needed for Garry's Mod in general.

When does Divergent Network finally release?

Given the scope of the remaining work & testing, we're currently targeting to release in late December. The vast majority of features are either finished or in the final stages of development. All features will be re-tested in the coming weeks in case our latest work messed with anything made previously. The concrete date will be given at least 7 days prior to release. This is to ensure that in the event we encounter an abnormal amount of hiccups, we don't have to postpone. I know you'd rather have a date to look forward to, but I'm sure you'd rather not have to see another delay announcement. I know I don't want to write one.

 What was done previously that didn't enable a launch?

To put it frankly, a lot but it was lots of tedious infrastructure work in the backend and the Development Team was more excited about creating new features that Garry's Mod hasn't seen yet. We certainly could've launched but we had to make the decision, do we launch with minimal features and potentially lose our playerbase capture? Or do we delay and hammer down on these exciting features that people would enjoy. We were overly ambitious, our Trello currently has a backlog of about 15-20 systems, and we wanted to get through most of them for release, but this is impossible. We have now split them up into Content Updates and already have up to 5 CU's planned after release.

In the last two months, we have dialed in the features that we originally planned to launch with, including a few more that are nearly complete and ready to go into testing. This server is no longer a myth, it is a reality and it is coming. We are taking a much more transparent take on our actions moving forward from release. I would love to release snippets of every single system we have created, but a direct competitor has their eyes on everything we do 🤭

Git Stats

In the last two months alone, we've moved our repositories to a single unified one and have done just over 888 commits since the new repository was created (two months ago). That is on average 15 commits per day!

Organizations

Let's talk about how we are taking a new approach to organizations within our server, organizations are and will be the backbone to the server. With most of the content coming in the near future it is directly targeted at the competitive scene as we want to grow that and let it flourish, we have formed a much more established foundation of what an organization is and the perks they will earn from playing in the community and opening the bridge for casual players to ease into an abundant gameplay loop.

Organizations are no longer being neglected as just a name, or a group of players. They are held to a heightened standard, have the ability to become a Verified Organization to participate in various tournaments with real-life prize pools, and various miscellaneous in-game rewards.

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